Wednesday, January 22, 2014

Psi*Run Playtest

I did a playtest of Psi*Run about a week ago and it went alright.

Only had two characters, which created a strange issue with the dice rolling, but we were able to work around it. I believe that three to five would make the game flow better. However, we were able to miraculously wrap the story up into a nice mystery plot.

Two big issues came up. The first was that one player repeatedly either didn't have the correct dice or chose not to use the correct dice for the Reveal category on the Risk sheet so that Player only answered one question. The second was that for almost the entire game the Chasers were very far behind the Runners that they were never a direct threat to the Runners. Roleplaying helped to bypass this along with other non-Chaser things that I created on the fly. However, I have created a house rule to handle this now: Every scene that doesn't involve rolling to see what happens the Chasers automatically advance to their next Scene. I believe that this will help if/when running at a convention with a time limit.


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